![]() These beings “offered their support to the heroes, arming them with advanced weaponry of terrible power, and the Greeks soon came to worship them as gods.” The suggestion is that the deities are alien beings of some sort. The rulebook goes on to state that “mysterious and technologically advanced beings” were drawn to Hellas as a result of the war between the different heroes and their armies. That’s fine, though it’s common for games to mix and match different characters and events from Greek mythology. In the game, each player takes control of one of the “chosen ones” in the game, but they are all heroes from the time of the Trojan War or earlier (so before the “collapse”): Achilles and Helen, as well as Perseus and Perseus’ grandson (!), Heracles. The game is set after the collapse of the kingdom, so presumably during the “ Dark Age” of Greece. The use of “Mycenaean Empire” is no doubt a reference to Agamemnon’s kingdom, which in the Homeric epics is the most powerful of all kingdoms in heroic Greece. (…) Between the chosen ones, a great war began and its victor would become the sole ruler. Amid disarray and death, a handful of chosen ones sought to restore law and order by assuming control over the fallen land. ![]() This period became a time that no chronicle would document. With the fall of the Mycenaean Empire, the age-old might and culture of ancient Greece collapsed, and Hellas was mired in chaos and ruin. The rulebook sets the scene for the game: (Distribution throughout much of the world is handled by Asmodée.) A recent entry in the field of board games inspired by the stories of the ancient Greeks is Lords of Hellas, designed by Adam Kwapiński, developed by Marcin Świerkot, and published by Awaken Realms. Ancient Greek mythology is a never-ending source of inspiration for artists, writers, and game designers.
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